FORTUNE 50 TECH COMPANY
GOAL
In order to assess and rank beta concepts most likely to draw key consumers to use VR and other enhanced 2D options, this project sought to understand the content consumption habits and passions of key consumers and what they hoped for in the future.
APPROACH
We lead four experiential qualitative groups in both the U.S. and Europe to gather consumer insight for technology offerings across key targets.
RESULT
Our client obtained insight which informed the strategic direction of key product concepts. This insight was used to inform messaging and positioning for VR and other enhanced 2D concepts and align them with key target content desires.